Hillsfar – Code Wheel

Hillsfar Code Wheel

Hillsfar_box

Hillsfar was a fantast role playing adventure game by Strategic Simulations, Inc (SSI). SSI use code wheel protection look up on a few other of their game releases.

Surprisingly, I couldn’t find a scan of Hillsfar code wheel online already. I was about to sacrifice my personal copy but Craig sent me his scans.

 

 

So here it is, printout and cut out – enjoy!

HillsfarHillsfar codewheel: Hillsfar Codewheel
Thanks & Credits to: Craig A. Ernster

How about a TIF file of it?
Hillsfar Codewheel-TIF

 

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Pirates! code sheet

pirates-box

Pirates! by Microprose was one of my favorite C64 game. If you tried to make a backup of this disk you probably ran into some trouble. Like most Microprose games it contained copy protection.

Pirates! disk was protected by TWO type of protection. First was on disk protection called Rapidlok, more specific Rapidlok V6. There are parameters to crack the protection – see my Parameter Master list.

OK so now you have a working copy of this great game, then the second type of copy protection pops up. It’s the manual look up – argh I hate those. You need to know when the “Treasure Fleet” and the “Silver Train” will arrive. You had to find this info in the semi-thick manual.

IF you enter the wrong info the game will get harder and you can not win any fencing battles. Plus your health was diminished to fair, your crew stripped down to 8 or 10, your ship would have no guns and everyone was at war with you! You can’t have that so here is a “Cheat sheet” from the pages of the magazine:

Treasure_Silver Fleet SheetHere is the PDF: Pirates Silver Treasure Fleet Sheet
Thanks & Credits to: Craig A. Ernster

This is in text format on the wiki at HERE:
The Treasure Fleet & The Silver Train

But that’s not as cool at the original scans like in the PDF file!

 

 

Clone Newsletter #8

Here is the EIGHTH and my last issue of the Clone Newsletter. These have never been archived online before, so I am happy to be able to share them with you.
There is 12 pages in this issue.

Page One: Floppy Disk Construction Set, Notch Taping, Extra Syncs, Raid Over Moscow
Page Two:  The Examiner – Revisited
Page Three: The Examiner – Revisited continued
Page Four: Wordpro 3+/64, Spellright Plus/64, Lunar Outpost, Drol
Page Five: Learning with Leeper, Wizard and Princess, Mission Asteroid, Bank Street Writer, Designer Pencil and Puzzle Panic
Page Six: Spy vs Spy – two methods
Page Seven: Whistler’s Brother
Page Eight: Micro-Cookbook, Di-Sector
Page Nine: Sargon II, Letters to the Editor
Page Ten: Nick’s Swift Copy (I need a copy of this program still – anyone?)
Page Eleven: A Message From the President
Page Twelve: Indus GT ad

PDF of Issue #8: Clone Newsletter-08b

Clone Newsletter-08-1

Clone Newsletter #7

Here is the SEVENTH issue of the Clone Newsletter. These have never been archived online before, so I am happy to be able to share them with you.
There is 12 pages in this issue.

Page One: Special Solutions, Bugs/Fixes
Page Two:  How to build a DONGLE for PAPERCLIP
Page Three: Copy Oil’s Well, F-15 Strike Eagle, Worlds Greatest Baseball
Page Four: Worlds Greatest Baseball continued
Page Five: Summer Games, Impossible Mission, Raid on Bungling Bay
Page Six: Tennis, Breakdance, Pitstop II
Page Seven: Seven Cities of Gold, DROL, Space Shuttle, Gothmog’s Lair, The Print Shop
Page Eight: Nick’s Swift Copy
Page Nine: Knights of the Desert, Battle for Normandy
Page Ten: Quick Load, Encounter, The Print Shop, Lode Runner
Page Eleven: Zaxxon, Raid Over Moscow, Superclone comments
Page Twelve: Our New Music Products Are Coming

PDF of Issue #7: Clone Newsletter-07b

Clone Newsletter-07-1

Pipe Dream Code Wheel

pipe-dream-coverHere is my code wheel scans for the game PIPE DREAM. Again I sacrificed my original code wheel so you don’t have to. I was going to scan in each position and then do a ton of photoshop editing, BUT the holes just didn’t line up correctly. Example is if I got the Violet box lined up perfectly then the Green box would be off, etc. So I tried to make the box hole larger and didn’t like the out come. SO I separated the two parts and scanned them in!

 

 

Pipe-dreams-CW

Here is what the original code wheel looks like. In my scans I made the black stand out better on the red. Then I also converted the bottom red part to black and white which I think is easier to read and would use alot less ink when you print these out.

HERE are my scans:
Pipe Dreams-codewheel

Lenslok

Lenslok (lenslock)

Lenslok is a copy protection mechanism found in some computer games and other software on the 8-bit Atari computers, Commodore 64, Sinclair ZX Spectrum, Sinclair QL, MSX and Amstrad CPC. The most famous game to use it was Elite for the ZX Spectrum.

The Lenslok device was essentially a row of prisms arranged vertically in a plastic holder. Before the game started, a two-letter code was displayed on the screen, but it was corrupted by being split into vertical bands which were then rearranged on screen. By viewing these bands through the Lenslok they were restored to their correct order and the code could be read and entered allowing access to the game. The device was small enough when folded flat to fit next to an audio cassette in a standard case. – Wikipedia

Lenslok was used on Elite and OCP Art Studio for the Commodore 64
There is a Lenslok emulator online here:
http://simonowen.com/spectrum/lenskey/

This is what the device looked like and how it’s used

lenslok1

 

 

 

Lenslock lenslock2a