Here is a short article about which copy program can copy it’s self. I’ve said it before I always judge copy programs this way BITD. I figure if the program can not even copy it’s self, then it can’t be that good.
If you use a C64, you need an Easy Flash 3 cartridge.
Here is a video I made about them.
EasyFlash 3 offers a number of features:
- 8 8kB slots for alternative KERNAL ROM images,
- 7 EasyFlash I cartridge image slots.
- Support for the following cartridge formats
- Normal 8k
- Normal 16k
- Ocean Type 1
- EasyFlash xbank
- Compatibility with Action Replay, Retro Replay, Nordic Power, and Super Snapshot 5 images.
Zak McKracken and the Alien Mindbenders
Used off disk copy protection in the form of Exit Visa Codes. The game has seven pages of these that was very hard to photocopy.
I have them here in two different forms:
- The gameFAQ here: Zak-FAQ also Airport Guide
- Scans placed into a PDF here: PDF Document of the codes
The game used a codewheel for it copy protection. Electronics Art used many different copy protection forms in the 1980s for it’s Commodore 64 games from Error checking to FAT Tracks on 34/35, to Pirateslayer and then to Codewheels and manual look ups.
After the boot screen and you select
Start Game you get this screen that
ask for your Madden Season Ticket
There was already a print out of the codewheel, BUT it’s pretty confusing look at this: John Madden Football
How to format a Commodore 64 disk.
This video shows you a few different ways from the slow original DOS to a 12 second format.