Carbon Copy (1984)
Guaranteed to copied 90% of programs.
I’m not sure if that was very good in 1984 when in 1985 many programs state 99% effective.
Of course who knows how accurate this it.
Capture Cartridge
I had one of these and it work great to save a program from memory to disk.
After a program/game would load, press the button on the cartridge and it would bring
up a menu:
1. Display Ram Usage
2. Pre-Configure RAM
3. Make Program Disk (This was the only one I would use)
4. Make Program cartridge
5. Load & Execute Disk Program
Archiver (1985)
This was a book/manual that I have never seen.
Sounds similar to the Lockpick series.
Contained Machine Language Monitors HiMON, LLMon, and LoMON.
Here are the disk contents:

DOWNLOAD the D64 HERE: archiver-v5.ZIP
The Manual is HERE: The_Archiver_Cybertech-OCR.PDF
Fat Tracks
There is some great debate over what a FAT TRACK is. I believe Mike (J. Henry) coined this phrase. It certainly wasn’t me. Electronics Arts was known for this type of protection, which is really nothing more than 3 valid tracks in a row – 34, 34.5, and 35. The half track could be read successfully on the original. You could not write half tracks with the 1541 without turning off the guard band (erase head). If you did that, you could write true half tracks. However, for the EA stuff we either cracked it or just wrote back tracks 34 and 35 so they were in perfect alignment, which basically worked for EA’s simple check.
Jim Drew