I finally got around to scanning in my Amensia Code Wheel.
Then it took me forever to add to my blog here. BUT here it is.
Here is an image of the C64 code wheel, which was not purple as shown in some photos.
I bought this game so I could take apart the code wheel and scan them in. So here is the PDF of the top and bottom for Neuromancer codewheel
Zak McKracken and the Alien Mindbenders
Used off disk copy protection in the form of Exit Visa Codes. The game has seven pages of these that was very hard to photocopy.
I have them here in two different forms:
- The gameFAQ here: Zak-FAQ also Airport Guide
- Scans placed into a PDF here: PDF Document of the codes
The game used a codewheel for it copy protection. Electronics Art used many different copy protection forms in the 1980s for it’s Commodore 64 games from Error checking to FAT Tracks on 34/35, to Pirateslayer and then to Codewheels and manual look ups.
After the boot screen and you select
Start Game you get this screen that
ask for your Madden Season Ticket
There was already a print out of the codewheel, BUT it’s pretty confusing look at this: John Madden Football
TEENAGE MUTANT NINJA TURTLES
HERE is the CODE SHEET
in PDF format for you to print out.
I was testing a Chernobyl disk the other day and couldn’t get past the “Station Number Code” because I couldn’t find a manual online anyplace. So I bought a new one so I could open and get the manual.
So here is the manual scanned in.
I also captured the instructions from the game and combined into two sheets that you can easily print out. So what was the code I needed? BNL104 (that’s it, can you believe that?)
The manual says BNL104-PN, but I found that you do not need the -PN for it to work!
Here’s a video I made on this game: https://www.youtube.com/watch?v=SXR74wvfXmQ